This September, the prolific visionary celebrated two decades of collaboration with Emmanuel Perrotin with solo exhibitions in Paris and New York. The two spaces featured a wide range of Arsham’s work, including his early sculptures and most recent projects, a new collaboration with Star Wars, and paintings created with a new impasto paint that Arsham developed to invoke the texture of Renaissance masterpieces.

We visited Arsham at his home on Long Island; a 20th-century masterpiece designed by Norman Jaffe. The ephemeral, incomplete, and elusive beauty of Arsham’s work and the setting in which we met naturally led us to a conversation about Japan.

DANIEL ARSHAM
Photography by BRENDAN WIXTED

hube: Buddhist and Shinto philosophies have heavily influenced several Japanese aesthetic traditions. What is your perspective on the relationship between ethics and aesthetics?

Daniel Arsham: I’ve spent a lot of time in Japan over the last 20 years, and the attention that is paid to materials and the care in everything that is done in one’s daily life is something that I’ve paid close attention to. There’s a word, omotenashi, that is used in Japan. The literal translation is hospitality, but it really means care in everything you do, from the way you walk to the way that you might wrap an object in paper, the way you present food, the way that you hand an object to somebody. All these traditions have to do with attention, and I think our ability to understand aesthetics has a lot to do with the culture in which we live and grow up. 

h: Is it possible to define beauty objectively, or does it exist solely as a subjective and individual perception influenced by irrational senses? Is there a concept of ultimate beauty that transcends cultural and personal preferences?

DA: Beauty is objective; however, I think there’s a constant of beauty that exists which, generally, humans can agree on. For example, objects from nature like the sun and water, and celestial bodies like stars and planets. I think beauty becomes subjective when it has a human hand in it and something outside of nature is the creator.

h: While a composer creates music alone, a choreographer and a dancer will collaborate closely to bring an artistic vision to life. In your perspective, what is the difference between such solitary and collaborative creative processes?

DA: I worked for many years as the stage designer for Merce Cunningham, the choreographer. In the 1950s, he began a process of separating dance from both the music and the visuals. Working with John Cage’s ideas around chance encounters in an artwork or a piece of dance or music, Merce would create a dance that was not linked to visuals or sound. So, in collaborating with him, I never knew what the dance was going to be. And I never knew what the music was going to be. I made my work independent of that. So did he and so did the composer of the music. So, all three of these elements were brought together to experiment. He liked to say that he might find things in this that he wouldn’t have otherwise found if he put his own intention or his own taste or choice into the music or the visuals. This was a great way to work for me. It was a bit terrifying as a 24-year-old when I began with him, but I learned a lot about collaboration and the ability of different art forms, when brought together, to create new experiences.

Time was such an element of Merce’s work, for example, he was able to stretch time, compress time, and sometimes his performances felt very long and other times very short, but it was all a feeling, the minutes would be the same.

h: The symbols and imagery employed in your work transcend cultural boundaries to create a visual language that seems almost universal. Do you believe art should be understood by everyone? 

DA: I think art is for everyone. And everyone is an artist. Every child is an artist. I think we, as a culture, tend to lose that ability to communicate in those ways as we get older. Artists are striving to hold on to that ability to use creation as a vehicle for communication. And I try to make work that can speak the same language wherever it is. In Japan, New York, Paris, São Paulo, Sydney. The work sort of means the same thing and has the same reference points for people.

h: Architecture encompasses not only form and utility, but also ideas. How do you balance the rational and the emotional in architecture?

DA: I don’t try to focus on a specific meaning in my work. I think the work and the practice in general is an invitation to think about your own relationship with time, and many of my works play with our perception of time. We might see an object that is from our own life that is remade in volcanic ash or crystal, and it looks like something that might be in a future archaeological museum. It is dislocated from us and, in a way, from time. It separates us from our ability to understand the object. And this meaning is abstract and non-specific. It’s an invitation to rethink the everyday.

h: Your work often plays with time, freely moving from imagined history to hypothetical futures. Do you believe that imaginary worlds have the potential to surpass the significance of the real world?

DA: If we think about the human constructs that govern our lives—the categorization of time, the houses that we live in, the way our cities are designed, the way that we transact with goods, the idea of interest on money—all of these are human ideas and inventions. Language and the idea of culture is also a construct.

Artists are tasked with poking holes in that reality and exposing things and potentially shifting our ability to understand and experience the world. They reveal things that are unseen that are potentially hidden just below the surface. And that can have the potential for transformational outcomes.

DANIEL ARSHAM
Quartz Eroded Porsche 930, 2020
Photography by GUILLAUME ZICCARELLI
Courtesy of PERROTIN and the artsit
DANIEL ARSHAM
Photography by BRENDAN WIXTED

You’ve just finished reading an excerpt from an interview that featured in the third issue of hube magazine. Purchase a copy here to get the full experience.